just another screengrab of my character after retopology. incase your wondering why only half is done it’s because as a shortcut i’m doing half and then using mirror modifyer – it is a symmetrical character of course 🙂
i’ve done my best with regards to the high res patches. not all can be covered! the mesh itself i’m kinda happy with though, took along time but it’s very clean and easy to manage. I think at this stage i was just finishing the optimization of the character (lowering the poly count whilst maintaining the shape of the character.