Zbrush comparison (start/finish)


So this post is in regards to the digital sculpting i did in z-brush. i really like this part of character design just stick a movie on or some banging tunes and i’m good to go 🙂 quite pleased with the result, the hardest part ofcourse was the face. the rest of the body was easy enough. below is the earliest version – this model was taking straight from 3ds max as the base mesh to start sculpting from.

So this next image is of the finished model, fully detailed and ready to be taking back into 3ds max to begin retopology.

I must add at this point – after discussion with a tutor i decided to change the the design quite abit!  i will post images at a later time but for now all i will say is the legs get shorter and the hips get bigger.


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