Archive for the ‘Rabbit_Character’ Category

texture map

Hey Hey

My rabbit is now fully textured. I’ve gone with the black rabbit fur – after changing the hue/saturation of the original image this looked best. I also gave him a white fluffy tail i think works well. Overall it’s pretty simple but it works well enough and i’m pleased with how the rabbit looks on the computer. i’ll be sure to post some renders of the guy. ­čÖé

With the fur texture i found i used the clone stamp tool and some other little tricks to blend the fur appropriately around the character. I even used (for the first time) viewport canvas in 3ds max which worked a treat.

Here’s my finished diffuse map and the normals map taken from the high res version:



Another update here, this time regarding texturing. So last update i was unwrapping my character so i could render the uvw and take that into photoshop for painting my texture. I’ll leave this short and just point out that the image below is a full unwrap of my rabbit (well, half of my rabbit :p)

And this is a fur texture i found through google i believe from

unwrap screengrab

Hi hi,

Here’s a screengrab of my unwrapping in progress. I first select areas to divide the mesh into, so the head for example will be seperated from the arm. I then create seems to cut the mesh along as though i was skinning an animal. This process is done so i can place the mesh onto a photoshop canvas and start painting the detail. there are methods for painting directly onto the 3D character which i do use later on. for now though, in the image below you can see some blue lines around parts of the mesh… well these are the seems. ­čÖé

Ready for unwrap

just another screengrab of my character after retopology. incase your wondering why only half is done it’s because as a shortcut i’m doing half and then using mirror modifyer – it is a symmetrical character of course ­čÖé

i’ve done my best with regards to the high res patches. not all can be covered! the mesh itself i’m kinda happy with though, took along time but it’s very clean and easy to manage. I think at this stage i was just finishing the optimization of the character (lowering the poly count whilst maintaining the shape of the character.

retopolgy done ^.^


So at this point i had finished my retopology and it had gone alot smoother than my first retop attempt from another project (thankfully!) i had far less errors and problems with the vertices, i took the process steadily and intricately.  there was still one thing with the mesh that i needed to rectify and that was the high res mesh appearing through the low res mesh. nthing major but if not sorted now it would mean a later stage would be made harder. The image below showcases the process i took towards re-shapiong the low res mesh around the high res. Using the soft selection tool i was able to cut down the patched and easily maintain the shape of the character. see for yourself.

the colour spectrum shows the hot spots. the selected edge will be red as that is what i am moving, soft selection adds colours from orange to blue showing as follows (orange = heavily affected, blue = lightly affected)

retopology -.-‘

hi again!

At this point in the character design i had completed my z-brush sculpt of the rabbit, i had used software called decimation master and then imported it back into 3ds max to begin retopologising my character. and what a drag this part was… not the best part of character design in my opinion. It’s something i’m still learning but it just takes so much of my time to complete. large areas are fine but it’s when i’ve got to zoom in real close to the characters eyes and hands to make sure all the vertices are lined up correctly… and even then i later find some┬ádiscrepancies! it’s long and tedious process for me but below is the only image i have of my retopology in progress. i’m trying to get it as clean looking as i can!

the man on the left is not mine, he is just reference as to the curves and connections i was trying with my mesh. as for the model, you can see which my worst areas to do are because i havn’t done them yet >.<

rabbit update*

Hey hey!

So this is the new model i’m working with, as you can see the bottom half has changed drastically, for a start i’ve gotten rid of his wobbly knees! his legs look more like a rabbits would.